
Steinkraft / PetraVis
An early voxel sandbox for iOS, Android and Windows Phone. I developed and sold the game across multiple platforms; it reached 27,900 sales in 2012 and more than 100,000 trial users.
Operations research · software development · independent games
I work on optimization and software at GAMS. This is also a small archive of the games, worlds and tools I have built along the way.

About
As an Operations Research Analyst and Senior Software Developer at GAMS Software GmbH, I combine computer science, economics and optimization. My research includes profit-oriented project scheduling; current interests include machine-learning methods for algorithmic performance models and functional programming languages.
Alongside academic work, I created and released mobile games and kept building small experiments, game engines and tools. The projects below are a deliberately personal selection rather than a complete catalogue.
Selected work
From an early mobile voxel world to hand-built platformers and 3D experiments.

An early voxel sandbox for iOS, Android and Windows Phone. I developed and sold the game across multiple platforms; it reached 27,900 sales in 2012 and more than 100,000 trial users.

A colourful jump-and-run inspired by Commander Keen, built in C++. Its world, characters and playful level design came from an early period of learning game development by making complete games.

A compact 3D action experiment with its own levels, assets, sound and a distinctly pulp-science-fiction identity.

A small, self-contained game made for Ludum Dare: a tiny world, a green protagonist and a deliberately handcrafted visual language.
Archive
A few further snapshots from a much larger body of school-, university- and independent-development work.

A Python tower-defence game with a hand-built map and HUD.

An early 3D shooter experiment, following several 2D versions.

A top-down scrolling space shooter written in C++.
Music & sound — Original compositions and sound design created for games and experiments. Listen on Bandcamp.
Experience
The games sit alongside a career in operations research, industrial software and academia.
GAMS Software GmbH, Braunschweig
Heye International / Ardagh Group — article management and automated defect classification for glass-bottle inspection.
Institute for Production Management, Leibniz University Hannover — teaching, project scheduling and revenue-management research.
Development and sale of Steinkraft / PetraVis for mobile platforms.
Research & publications
Research in operations management and optimization, including journal articles, conference proceedings, working papers and a PhD thesis.
2022 · International Journal of Production Research
Regeneration process chains with integrated decision support for individual regeneration processes.
2018 · Business Research
Flexible capacity constraints in resource-constrained project scheduling.
2020 · Leibniz University Hannover
Heuristics for profit-oriented scheduling of resource-constrained projects with extensible capacities.
Profiles
Publications, current work and source code are available through these profiles.